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Devlog
Murus Kickstater Demo Patch 0.1
May 24, 2022
by
Soulcube
Patch Notes Added icons for arrow keybinds Made most star times easier to achieve Added reminder text to foreign maps screen indicating the desired file type for importing New player sprite now used i...
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0.8.2 - Prototype Movement Preview
May 17, 2022
by
Soulcube
Features: - Added a toggle to use experimental prototype movement - Added controller keybinds Bugs: - Fixed bug where entering the main menu from certain maps would cause the audio settings to be igno...
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0.8.1 - General Fixes
May 09, 2022
by
Soulcube
Bugs: Fixed bug where "Show name" setting wouldn't work Fixed bug where wasteland corner correction would give players a jump Fixed bug where the mouse would temporarily be visible upon returning to t...
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0.8.0 - UI Rework
May 02, 2022
by
Soulcube
UI Rework - Reworked all of the menus to have a more consistent design & support keyboard only / controller navigation - Additional search & filter features for organising custom maps - Removed level...
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0.7.7 - Misc Quality of Life + Fixes
January 11, 2022
by
Soulcube
1
QOL: - Optional tile size readout when scaling tiles - Added optional toggles for using the middle mouse button eyedropper & the automatic variant swapping - Orbs now default to the top layer when pla...
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0.7.6 - Minor Improvements
January 09, 2022
by
Soulcube
Daily CAC: - Daily CAC seed system now operates on the Sydney timezone & is more reliable to connect - Fixes in place to catch certain errors when Daily CAC seeds are offline Campaign: - Honest Homest...
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0.7.5 - Daily CAC Seeds
January 02, 2022
by
Soulcube
1
Features: - New "Daily Create & Clash" map type, which generates levels with a new global CAC seed every day - Experimental Chromatic Aberration graphic setting QOL: - Can now drag individual levels f...
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0.7.4 - Editor Patch
January 01, 2022
by
Soulcube
QOL: - Can drag items around the hotbar to rearrange them - Border on held item in the hotbar - Click blank space outside of object browser to close - Name readout in browser - Windowed/Fullscreen Tog...
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0.7.3 - Small Editor Patch
December 31, 2021
by
Soulcube
Bugs: - Eyedropper tool can now eyedrop blank space to clear cursor, just like with mmb - Brightness slider no longer resetting to 100 when changing decorations - Unanchored decorations are now impact...
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0.7.2 - Minor Fixes
December 29, 2021
by
Soulcube
Fixed issue where card browser button would not work Fixed Filter Types for Side Tree, Wheels & Watertower decorations The card browser info popup now displays human readable names for cards...
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0.7.1 - Minor Fixes
December 29, 2021
by
Soulcube
A new hotfix patch straight off the mill! - Fixed Onomatopoeia text spelling errors - Side & Bottom Anchor filters in card browser are now swapped to their correct positions - Balloon category tab no...
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0.7 - Decorations
December 29, 2021
by
Soulcube
After many months of work, decorations are finally in the game! Keep in mind, this is only the beginning - a taste test to see what aspects of decorations players like & dislike so we can hone in on t...
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What's in store for 0.7?
November 02, 2021
by
Soulcube
A huge visual upgrade! Check out the devlog :)...
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0.6.5 - General Improvements
October 16, 2021
by
Soulcube
Tile edges can now overlap in the level editor if they aren't adjacent to an open space that the player could collide from Clash maps can now be exported without needing to replay the entire map after...
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0.6.4 - Vampire Lord + Custom Map Level Sorting
October 06, 2021
by
Soulcube
- Added Unlockable Vampire Lord Skin - Right clicking to drag levels in custom map maker is now more intuitive, re-ordering the levels at runtime - Right clicking a level outside of the custom map edi...
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0.6.3 - Default difficulty & skin bugs
October 03, 2021
by
Soulcube
- The game now defaults to the apprentice difficulty - Fixed a bug where escaping to the menu upon beating the final level of a map would prevent the map's skin from being unlocked - Implemented frame...
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0.6.2 - Clouded Cut Bank X
October 02, 2021
by
Soulcube
- Removed major skip caused by an edge overlap issue in Clouded Cut Bank X - "No Progression" text no longer changes to display current state, as per community feedback - Level editor grid graphic sli...
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0.6.1 - Nonlinear Progression & Big Slime
September 24, 2021
by
Soulcube
Features: - Custom maps can now toggle linear progression off - Scalable slime element added to the prototype items Bug Fixes: - Fixed bug where holding delete key wouldn't always work in the level ed...
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0.6.0 - Map Modes
September 23, 2021
by
Soulcube
Features Addition of “Map Modes” CAC Create: Generates levels with a random set of fixed orb positions & a random set of items to build with CAC Clash: Allows players to import other players level...
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0.5.0 UNSTABLE - Physics Preview
August 28, 2021
by
Soulcube
Physics Rework Physics overhaul separating player input forces from external forces - allowing the player to receive horizontal boosts & gain horizontal momentum. This horizontal momentum allows for n...
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0.4.0 - New Prototype Mechanics
August 14, 2021
by
Soulcube
- Reworked movement code to now move the player via force calculations rather than setting horizontal velocity directly. Should allow for easier implementation of external forces, such as magnetism, w...
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0.3.1 - Exporting & Importing Zips
August 12, 2021
by
Soulcube
- Overhauled exporting & importing custom maps: Murus now handles all zipping & unzipping of folders, making it easier than ever to share maps - Fixed bug with level ordering in map editor that could...
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0.3.0
August 10, 2021
by
Soulcube
1
- Player movement is now consistent across devices, after re-writing unity's input smoothing to work as stated on its documentation - independent of the players frame rate - Added water element protot...
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0.2.5 - Map Export Touchup
August 08, 2021
by
Soulcube
1
- Fixed bug where unverified maps could sometimes be exported - Added visual indicator for when map is able to be exported - greying out & disabling button interactivity...
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0.2.4 - Flag exploit fix & time reset button
August 07, 2021
by
Soulcube
1
- Fixed bug where removing flags could be exploited to reset the level timer - Fixed visual bug where orb lines wouldn't be drawn to the player when removing the flag before the level starts - Added a...
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0.2.3 - Editor & Flag Hotfixes
August 06, 2021
by
Soulcube
1
Fixed bug in level editor where objects would become unselectable after scaling them up & down. Fixed bug where certain, non tileable, elements could vanish from the level editor. Fixed bug where flag...
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0.2.2 - Flag Timer Hotfix
August 06, 2021
by
Soulcube
#bugfix
- Fixed issues with flags modifying timers...
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0.2.1 - Restart Rework Fix
August 05, 2021
by
Soulcube
#QOL, #patch
Extra distance can now no longer be covered by inputting move input before the level has been loaded. Holding the restart key at the beginning of a level, now also restarts the entire series speedrun...
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