0.5.0 UNSTABLE - Physics Preview
Murus » Devlog
Physics Rework
- Physics overhaul separating player input forces from external forces - allowing the player to receive horizontal boosts & gain horizontal momentum.
- This horizontal momentum allows for new mechanics to be introduced, though some existing mechanics are slightly affected by these changes, namely the bouncy things
- Jumping while moving into a wall now triggers a climb assist jump, automatically moving the player up the wall in an arcing motion
- The new climb assist feature can also be used to perform a super jump, launching the player off the face of a wall with boosted horizontal momentum. This is achieved by jumping with climb assist, but quickly swapping input to move away from the wall to utilise the extra momentum
- Walls with friction now correctly interact during collisions with the tops & bottoms of players, now actually applying a small resistant force. For smooth sliding, intuitively ice walls should now be used.
New Prototype Level Editor Items
- Combustive Wall
- Wall that applies an explosive force to the player on collision, propelling them in a direction relative to the collision position in relation to the explosive wall's origin.
- Single Use Combustive Wall
- Combination of the combustive wall & the existing cloud walls
- Force/Wind Zone
- Zone that applies a static horizontal force. Rotating this direction is not yet implemented.
- Falling Wall
- Wall that begins to slowly fall upon first touch by the player
- Crumbling Wall
- Wall that disappears on touch by anything EXCEPT the player, like an inverse cloud wall.
- Anti-Grav Potion
- Potion that temporarily disables player gravity
Note: Prototype mechanics do not work with flags.
Bugs Fixes & Tweaks
- Updated delete map text to make it clearer that it will delete the entire map
- Fixed bug where in-game text would show above the level settings
- Visuals for star times rearranged, so the 3 star time is the top time.
- INVALID TIME now shows in time fields when invalid time is inputted.
- Fixed bug where discord would rename zip files, causing the extraction to create an incorrectly named folder - not accurately matching the stage name. Importing custom map zips no longer depends on an accurately named zip.
- Fixed bug where pressing R on the series finish screen wouldn’t hide the UI popup
- Fixed bug where times were not compared in the series screen if the series was a new highscore, as it would override the save it was comparing against.
Files
Murus0.5.0 Preview 57 MB
Aug 28, 2021
Get Murus
Murus
The platformer without platforms - create & share custom levels!
Status | In development |
Author | Soulcube |
Genre | Platformer |
Tags | 2D, Pixel Art, Singleplayer |
Languages | English |
More posts
- Murus Kickstater Demo Patch 0.1May 24, 2022
- 0.8.2 - Prototype Movement PreviewMay 17, 2022
- 0.8.1 - General FixesMay 09, 2022
- 0.8.0 - UI ReworkMay 02, 2022
- 0.7.7 - Misc Quality of Life + FixesJan 11, 2022
- 0.7.6 - Minor ImprovementsJan 09, 2022
- 0.7.5 - Daily CAC SeedsJan 02, 2022
- 0.7.4 - Editor PatchJan 01, 2022
- 0.7.3 - Small Editor PatchDec 31, 2021
- 0.7.2 - Minor FixesDec 29, 2021
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