0.6.0 - Map Modes


Features

  • Addition of “Map Modes”
    • CAC Create: Generates levels with a random set of fixed orb positions & a random set of items to build with
    • CAC Clash: Allows players to import other players levels into one single map
    • Arcade: Levels feature a static camera viewport
  • Official adoption of the upgraded physics, making adjustments to several campaign levels in order to retain compatibility (Ooze Outcrop 3, Alchemists Abode 6)

QOL

  • Using middle mouse on an item within the level editor acts as an eye dropper, changing the held item to whatever item is clicked
  • Players can now delete foreign maps
  • Held item icon in the level editor now retains a fixed distance from the cursor point
  • Maps with only a single level will always be counted as series runs
  • Foreign maps grid nap now centers the grid to the players current viewport
  • Prototype item toolbar now saves state through scene changes
  • The last item used now saves state through scene changes
  • Version number now displayed in title screen
  • Error popup to indicate tile edges cannot overlap 
  • Holding delete while mousing over objects in the level editor will delete them, just like the bin tool

Hotfixes

  • Drastically reduced GPU overhead for the orb lines
  • Improved tile edge overlap detection
  • Tile sprite swapping improved to be more visually consistent
  • Fixed bug where foreign maps grid snap wouldn’t place in a grid upon multiple uses
  • Fixed bug where some items in a multi select would deselect after beginning a drag
  • Fixed bug where placing items during a multi select would remove the ability to scale them
  • NA replaced with --:--:--- for custom map times
  • Background tiling algorithm improved for larger maps
  • Delete map popup now correctly closes when deleting a map
  • Levels within a newly created map, will no longer display the same amount of completed stars as the previously opened map
  • Enter text popup now correctly closes when opening a new map
  • Players can no longer rename map names to nothing, previously causing the map to be deleted
  • Fixed bug where adding multiple levels without changing scene would cause them to disappear upon reopening the map
  • Map input field now correctly hides when making a new map

Files

Murus0.6.0.zip 57 MB
Sep 21, 2021

Get Murus

Leave a comment

Log in with itch.io to leave a comment.